
Remember that some features may be buggy, etc, as this is an in-progress build - hopefully we might be able to get nightly OS/2 builds going. The concept is intoxicating, the possibilities endless. NOTE: If you are using both HDMI ports of the Raspberry Pi 4 for. orudge wrote: For the many dedicated users of OpenTTD on OS/2 out there, I've released a new version - SVN r2034 - of OpenTTD, which hopefully should work fine for most OS/2 users (0.3.6 was badly broken). Raspberry Pi: a complete, credit card-sized computer for just over £20. To change it 60hz refresh rate, add hdmienable4kp601 to config.txt or use raspi-config to enable the 4k60Hz video mode. By default it will select a 30hz refresh rate for a 4k resolution. Would that cause an issue? Changing the resolution via the game settings doesn’t seem to change the resolution at all, and I’ve tried forcing resolution changes other ways (using the r-pi config.txt options forceframebufferheight and hdmi-mode) but those also don’t seem to fix the problem. The Pi 4B can use 4k video resolutions when supported by the display. I thought possibly it could be resolution related since I’d heard the raspberry pi GPU supports up to 1920×1080.And my monitor/the game runs at 1920×1200.

None of the modifications seem to make any significant difference.Īssuming it should be running faster than this, does anyone have any advice? I’ve tried all sorts of overclocks and memory splits from 64 to 256mb (and on a sidenote, on the 256mb model raspberry pi the game crashes at console with any split greater than 64mb).

Even on “fastest” settings it runs at 20-40fps which still feels uncomfortably jumpy/sluggish.

How fast is it meant to run? On the default settings for me it runs at 12-30fps which isn’t playable at all. The guide for compiling OpenTTD for Linux, bsd and other unix derivatives is kind of lackluster and messy. Raspberry Pi 2 Server Essentials Transform your Raspberry Pi into a multi-purpose web server that supports your entire multimedia world with this practical.
